Post-Jam fine tuning update


Post-game jam update released.

- Now a ring of numbers circles the edge of the board, to make it more immediately readable where blocks will mirror around to. This can be disabled in settings if you prefer.
- Tutorial has an extra step in-between 2 and 3, to help players get some extra experience/familiarity with block movement, while aiming for a more finite goal. Also broke up some of the information so you don't get it all in step 3 now.
- Menu can now be accessed by pressing on the arrow at the left too, instead of just dragging from left to right. It looked like that was something that could have been missed, this should make it more functional/intuitive for everyone.

Hopefully this provides a more complete experience for current and new players to have fun with the game.
If you'd like to look at the game as it existed within the gamejam time frame you can still download 'LessTallyCosmicallyWindows_JamVersion.zip' on windows.

This should be ready for open beta on android store next week (for the purpose of just making sure everything goes well prior to official release and any more feedback on mobile). In the meantime I just released 'Pick a piece village', which you might also enjoy and is in browser and android open beta now.

Also just for fun if you'd like, here's one of my recordings I planned for the updated gameplay video, that I decided to not use after ending up managing to get like my second best score in 2 different ways that had me shocked haha. It wasn't representative of your average scoring game, especially early on so used a different one for the games page.

Leave a comment

Log in with itch.io to leave a comment.